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Dark Age Of Ninjutsu is an Platformer Adventure Game, Where we understand the difference between revenge And peace.

Revenge:
* While it might offer a Fake sense of Satisfaction, it rarely provides lasting peace or resolution.
* It will always lead to a cycle of retaliation.
* It can become an obsession, consuming our thoughts and energy.
* Even if revenge is successfully carried out, the Fake satisfaction gained is often short-lived and can be accompanied by a sense of emptiness afterward.

Instead of seeking revenge, We could focus on healing, personal growth, and finding healthier ways to cope with our emotions. This can ultimately lead to a greater sense of peace and well-being.

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Coming Soon...

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Game Features

Daily Reward System

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A daily reward is a reward you get once a day for logging in to the game. Rewards do not expire or reset until you claim all of them.

If you miss a day, you will still receive the reward.

You can receive the reward for the next day 24 hours after receiving the previous one.
 

Inventory System

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In Adventure Games, an item inventory is a common feature where one can view all the items that have been collected thus far. 

Once you Open the inventory, items can be clicked to use or Crafted to make more Space in the Inventory.

Crafting System

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A crafting system is the collection of game mechanics which enable a player to create virtual objects within a game, with examples ranging from making a portion or creating a Weapon.

Players can Craft only when they are Playing the Game.

Mini Games

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A minigame (sometimes called a subgame or microgame) is a short game often contained within another video game. 

The Mini Games Inside the game Dark Age Of Ninjutsu is,

  • Fruit Hunt Jutsu : Match the Fruits to Win them All.

  • Wheel Jutsu : Spin the Wheel to Win the Rewards.

  • Dice Jutsu : Predict the Dice Number as Greater or Smaller.

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Joining Patreon

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